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Line of sight game
Line of sight game










However, technically vision is blocked by walls i.e. When describing a world in 2D, buildings naturally map to polygons and are thus taken as input by the algorithm. Note: The convention used through out is lower case letters for scalars and uppercase letters for vector values.

line of sight game

  • Set of polygons includes the world boundary.
  • The observer's position is shown as the red dot, the arrow points to the viewing direction, r denotes vision distance and θ is half the angle of view. Both these operations should be performed in a way efficient enough to use it in real-time rendering scenarios. line of sight ( LOS) queries on a given point should be serviced. Additionally, given a point in the world, we should be able to quickly tell if this point is visible to the observer i.e. With no obstacles it would be a sector, made of two edges (radii) and a connecting arc see figure 1.

    line of sight game line of sight game

    the field of view ( FoV) is to be determined. Given the observer's vision parameters - viewing direction, vision distance or the reach of sight and the angle of vision - we have to find the region visible to the observer i.e.












    Line of sight game